Monday, February 23, 2015

Arrived: 5e Players Handbook

It took a while for me to break down and get it, but I did finally purchase the 5e Player's Handbook.

I was waffling on it, but it would have been handy when I needed to roll up a guy for Rob Conley's 5e game, and I got a pretty good deal, and I had a gift card to use that covered it.

It showed up today, right at lunch time.

 photo PlayersHandbook5e001s_zpsacb2787b.jpg

At a quick glance, it's a beautiful book, just like the other two 5e hardbacks. I'll be pushing this up the reading list as it's already been hard to put it down once I started to flip through it. I already want to make up a monk, and see how they play in 5e.

5 comments:

  1. Yeah, I wanted to try a rock 'em, sock 'em monk for Rob's game, but did Paladin instead. I agree, though - I think a monk probably plays very well.

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  2. Not sure if my last attempt failed, so if this is a double-post, I apologize...

    I'm just kicking off a megadungeon (inspired by Felltower in parts) for my brother and some friends from back home. The party so far is fully non-magical - fighter, rogue and monk. Aside from low-level combat being super dangerous against groups of enemies (almost lost the rogue in a run-in with 6 goblins and their boss), it looks like higher-level play will be pretty cinematic. If you're looking for actual play reports, I can put something together for ya.

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  3. The one time I got to play my 5e Monk, it rocked. I did spend a part of every combat unconscious, but I believe I did more damage than any other character at the table.

    This was at first level, playing through the first few encounters in Phandelver

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    Replies
    1. The thing that struck me about 5e Monks was that you really seemed to get great stuff every level, not just new HP, but a significant increase in class awesomeness.

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    2. That's how the revised monk in Best of Dragon III for 1st edition AD&D was - instead of being anemic and slowly getting better, you started out okay and got new, exciting things to do each level. You gained a lot for what you gave up. The 5e version seems to share a lot with that approach.

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