Thursday, September 3, 2015

GURPS Dungeon Fantasy Denizens 1: Barbarians

"Between the time when the oceans drank Atlantis, and the rise of the sons of Aryas, there was an age undreamed of. And unto this, Conan, destined to wear the jeweled crown of Aquilonia upon a troubled brow. It is I, his chronicler, who alone can tell thee of his saga. Let me tell you of the days of high adventure!"
- Conan the Barbarian

Now, out in the wild, is the "crude" and "rough" supplement that Dr. Kromm hinted I was writing.

It's the first of the Denizens line of Dungeon Fantasy books. First and foremost, it's a collection of templates and lenses for barbarians in GURPS Dungeon Fantasy. It's a collection of all of the previously written material on barbarians, too, no matter where in the supplements it was scattered.

It's a "splatbook" in the sense that it's an expansion of your options, but much of this was already an option - this book just pulls it all together into a one-book solution. It also adds some new options, previously unavailable in Dungeon Fantasy but available in GURPS (if you were pulling material from other supplements like Low-Tech Companion 2 or Martial Arts). And it adds some new options, entirely new to GURPS and especially valid for barbaric delvers, the likes of which you see in movies, comics, video games, and pulp novels.

If you've followed the adventures of Honus Honusson, Raggi Ragnarsson, and Bjorn Felmansson in my games, you will recognize some of this. If you've been wondering just how Bjorn gets away fighting nearly naked, or why Honus is so effevtive at short-range slams, or why Raggi's foes melt away after his Cleaving Strike instead of standing around to fight more (and why his axe does so much damage) . . . here are your answers.

Let me say it's a privilege to get to launch a sub-line of books, something I have managed to do in Dungeon Fantasy twice now (DFM1, and now DFD1.) If the sub-line does well, I have another one I can kick out, too.

Wednesday, September 2, 2015

Graeme Davis's GURPS bibliography

Graeme Davis, who wrote a book I really like - GURPS Vikings

- posted this yesterday:

My Complete and Utter GURPS Bibliography

More stuff on their than I'd have recalled offhand, and a few I didn't notice were his (like the Knock Volley Gun in Pyramid 3/57.)

I feel an odd connection, because I was a contributing author to GURPS Low Tech, too, only in a later edition.

You can also find his extensive Warhammer, Warhammer 40K, and D&D bibliographies linked off of his site as well.

Tuesday, September 1, 2015

Scale Matters. Or, why Vryce doesn't fear my Ogres

This is a throwaway post for all of the "use your Ogre minis against the PCs!" folks.

Yeah, maybe for a Gulliver's Travels session:

Monday, August 31, 2015

First JS-2 assembled

I finished one of my JS-2 tanks today while watching something work-related.


- not a lot of flash, but lots and lots of sprue marks to file off.

- I had to cut some of the interior road wheels to make them fit.

- Instructions are mostly clear in retrospect than on first pass.

- Molding is fairly rough.

This isn't terrible for a Soviet tank, though - it does seem appropriately rough but strong. I'll be much more ready to deal with the annoyances on my second tank. Still, I paid about half as much for this tank and that might be showing in the roughness of the model.

Here it is.

Sunday, August 30, 2015

Felltower NPCs: Korric and Orrie (Updated)

A while back, we decided to start giving points to the NPCs who successfully complete delves with the PCs. It works out to 1 point per delve. Korric and Orrie, who were first rescued from the hobgoblins in the Caves of Chaos by the PCs in the very first session, are still active in the game. They're increased a bit in ability from their original versions.

Here they are, in their current levels of ability. Also, current spelling - Koric turned into Korric just to make it easier to remember which one had two r's - both have two r's.

Korric and Orrie

ST 13 HP 13 Speed 6.00
DX 11 Will 10 Move 5
IQ 10 Per 10
HT 12 FP 12
Dodge 8 Parry (Polearm) 10 Knife 8 Brawling (x2) 9

Dueling Halberd (15): 2d+3 cut, Reach 1,2* Parry U; 2d+2 imp, Reach 1,2* Parry U; 1d+3 imp, Reach 1,2*)
Large Knife (12): 2d-2 cut (C, 1) or 1d impale (C).

Traits: Code of Honor (Soldier's); Compulsive Carousing (12); Sense of Duty (Rescuers); Wealth (Struggling).
Perks: Reach Mastery (Halberd); Teamwork (partner).
Skills: Armoury (Melee Weapons)-10; Brawling-12; Carousing-12; Knife-12; Polearm-15; Sumo Wrestling-11; Stealth-12.
Equipment: This is their current loadout.

• Mail Hauberk, $230, 25 lbs. with Mail Sleeves, $70, 9 lbs. – DR 4(2).
• Heavy Leather Leggings, $60, 4 lbs., Gloves, $30, neg., Boots, $80, 3 lbs. – DR 2.
• Pot Helm, $100, 5 lbs. over Cloth Cap, $5, neg. – DR 7 (inc. Skull).
• Dueling Halberd, $120, 10 lbs.
• Large Knife, $40, 1 lbs.
• Misc gear, food, personal basics, sack, waterskin with 1 liter of water, etc. – 10 lbs.
67 lbs (just under light).

Saturday, August 29, 2015

Review: The Dungeon Dozen

I like to take the time to review game material I especially enjoyed. This is one of my favorites.

For more reviews, see my reviews page.

by Jason Sholtis
222 pages
$8.00 PDF, $28 hardcopy

The Dungeon Dozen is a book of tables. All based on the 1d12 (all hail the dodecahedron!) And all of the content - except possible the art - is available for free on Jason Sholtis's The Dungeon Dozen blog.

The tables are pretty much whimsical. They're not, generally, there for on-the-fly rolling to see what sounds the PCs hear or what the orcs are carrying. Or maybe they are, if you're really ready to improvise gonzo weirdness that springs from the results. Generally they are things that would do with some time and development.

But they are incredible inspirational. You'll want to use some of the customs of barbarian tribes, encounter some of the knights best avoided, stumble across the odd clues found in the dungeon, or have your ship hove into view of the city going through hard times. I could go on, but it's easier to just flip around on the blog and see what it's about. If you like what you see there, you'll appreciate having them all on your device . . . or in your hands.

You can also get a hard back from Lulu. In fact, I recommend that, especially when Lulu does a hardcopy sale. This is one of the books that's vastly better in hardcopy than in PDF.

It's extremely flippable. It's ideal for opening randomly and just reading all, some, or most of a 1d12 table. It's eye catching and entertaining. It's the kind of book where you re-read the stuff you come across that you've already read. I got a copy in hardcover and it's one of the best purchases I've made in recent years. I keep opening it back up, I keep it handy, I bring it to game to show my players (and then take away, to avoid distracting them with it). I open it at random and just read. And yes, I've used some of the material - never with an actual 1d12 roll, but still, some results are so inspirational I've just snagged them and used them to color my game.

Highly recommended.

Friday, August 28, 2015

My Latest DF book - Soon!

According to Dr Kromm's Livejournal:

"I submitted my final tweaks to the most recent GURPS Dungeon Fantasy volume from Peter Dell'Orto (peterdellorto). Look for that soon."


I can't wait to see it, either. I mean, I've seen it, but there is "pre-production review" and there is "my book, published." I can't wait for others to see it, either. And for people to start to tell me how wrong I did it.* Okay, maybe not that last part, but I am excited about the rest of it.

* Which usually means, "If I wrote the book - which I didn't, and wouldn't - it wouldn't have been that way." ;)
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