Friday, May 10, 2024

Random Notes & Thoughts for 5/10/2024

End of the weekdays means random stuff!

- So, this comic was exactly how I was running Handsome. Well, except for spending money on bow-related stuff, he literally looted everything else combat-related after character generation.

The Weekly Roll #150

- I like this line of thought - making traps totally obvious and force you to engage with traps. I may need to do more of this.

Don't Hide Traps

I'm not sure how I'd implement it to makes Traps a still-useful skill, but still.

And I do like hidden traps enough to keep them around.

And it does mean it's pitting my knowledge of engineering vs. my players that include folks who are actually engineers, one architect, a guy with a degree in materials science . . . which is extremely challenging vs. just putting a Link spell with an offensive spell on it. Because honestly I suck at the very things they're good at, and pitting my knowledge vs. theirs in a way sure to consume time and then bitching about turning dungeon exploration into physics and engineering problems . . . well, it seems like a poor choice for me.

Still, I like "the more dangerous it is, the more obvious it needs to be." And I do find the hazards I put in the dungeon - and the "trap here, beware!" encounters - generally create the most fun.

- Why the weird wizard garb?

I like this a lot.

Thursday, May 9, 2024

Prepping for Olympus

I haven't posted this week because I've been spending all of my gaming-related time working on the Olympus Gate.

I won't lie; I didn't have this one prepped. I knew what I wanted to do for repeat visits, but I didn't write it all out. I had a few sketch notes and a lot going on in my head.

So this week I spent my time combing through my notes and rapidly filling out the framework in my head with more details.

I can promise it is a Danger Pocket. It will be potentially deadly, with foes I'm not sure the PCs can take or not. But it has loot that will significantly improve the PCs who do survive. And like the previous visit, it's all or nothing, one shot. You can't take nibbles of this gate; if you leave and come back, what you find will be different than before. It's a gate to another world, not a door to a mini-dungeon.



I'm excited for this one.

Monday, May 6, 2024

Call off the search - James Bond game found

On Friday I mentioned not being able to locate a box of my game books.

It turns out I did bring them to a relative's house and store them in a closet. Probably I was just clearing space to help the move, as a few other large items ended up all in that one spot.

Now it's back - MSH, Top Secret, T2K, Star Frontiers, Star Ace, Gangbusters, James Bond 007, and a few other things - like my Car Wars sets and Ogre - were there with it.

Hurrah!

Sunday, May 5, 2024

The Fates Say Olympus

The PCs have decided - the current core four players have all decided to go for the Olympus Gate.

I will be prepping that for the VTT and getting ready to go. It should be dangerous, but fun . . .

Saturday, May 4, 2024

I didn't even know I hit 'em - Situational Awarness rule spinoff

Doug posted a very interesting idea over on Gaming Ballistic.

Randomly Aware – Fast Situational Awareness

It occasioned a thought or two.

What if you needed a Per roll - or perhaps a Per-based weapon roll, even better - to know what you did to the target? It would fit. Only experienced or observant fighters would know how well their blow landed.

You could apply the same to allies and enemies, too. You'd need a roll to spot what happened to a foe. "Thor swung at that guy and then the guy fell" might be "Guy critically failed Dodge and was hit but undamaged" or "was knocked flat" or "did Dodge and Drop" or something in between. You don't really know.

This is especially true in ranged combat, where "I totally hit that guy!" and "He did Dodge and Drop and then tried to Play Dead" should often look very much alike.

You could restrict this to allies and enemies. You know what you did. Your enemy does, too. But everyone else? PER roll. Modify it for distraction (like being enagaged yourself, probably a -5) and distance (S&SRT).

It could be clunky in numbers, but I think the general idea - you don't automatically know what you, the player, can see, given the incredible situational awareness you get from a battle map.

Friday, May 3, 2024

Links & Thoughts for 5/3/2024

Just a little today - my workload increased a lot, so not so much gaming writing/reading/prepping this week.

- Gone?

I moved last year. As far as I know, I unpacked everything. But this week I was reminded about James Bond: 007 by Victory Games, and I wanted to put it on my "re-read" pile. I can't find it. Nor do I see any sign of the things I kept on the same shelf with it - Gangbusters, Top Secret, Marvel Super Heroes, Star Frontiers, Space Opera . . . I'm a little concerned. I am absolutely sure the last place was broom clean empty, and I thought I did a truck walkthrough to make sure nothing was left on the mover's truck . . . but there is no sign of this. Maybe I stuck it in storage at someone's house, so I'll check that. I'll be really bummed if I lost that grab bag of stuff. It was in a different spot than my other gaming gear when I had less room for bookshelves, but the things above and below seem to have made the trip to the new place. It was many months ago I only hope I find it, because if it was forgotten on the truck it's gone now.


- Eight page S&W Light.

- Looks like the Olympus Gate might be the destination next Felltower game.

Tuesday, April 30, 2024

Minis I Don't Need But Want - Evil Geniuses

I stumbled on these on Mark Copplestone's webpage.



I have no need for these guys, but I want to play a game where I need them.

That guy on the left looks like a non-green Prostetnic Vogon Jeltz or a Sontaran's skinny cousin. I can't place him, except as a vaguely Kruschevian type.

Then we have robot Hitler.

And a metal-handed Mao.

Again, I have no need . . . but man, they'd be the best James Bond RPG villians you could hope for if you went for non-canonical bad guys.
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